Mechanized
 
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:: Misc

Unfinished map scraps
All these maps were made in Valve Hammer editor 3.4. I have included the .map files for every map but texture coordinates my be a bit screwed up in editors other than Hammer 3.4 due to the way Hammer sets texture coordinates. All thumbsnails have a high resolution version.

CRDM3 / SMALLDM2B

These 2 maps share the same texture set so it seemed logical to put them together. They are both around 50-60% complete and require a special light tool that uses radiosity calculations and surface lighting to get the look in the screenshots above, of course its up to you if want to keep the lighting or re do it yourself, but I have included the compile tool in the download and the batch files I used to compile the maps.

[Download] (7.38mb)

Credits

Map(s) construction - Me
Textures - Rorshach
Complile tools - Eric "Riot" Lasota

 

DAZBASE1 - Mechanical Summit

Large complex base map currently around 40% complete. Supports Starbucks high resolution idbase texture pack with a few custom ones from myself. The brushwork on the rocks is *really really* horrid, but if you can make the map vis the ugly triangle soup behind the authored rock cliffs will be cut from the final bsp.

[Download] -coming soon

Credits

Map(s) construction - Me
Textures - Starbucks hi-res idbase set
Complile tools - Bengt Jardup
Skybox - Kell
Floor Turret - Than

 

 

 

 
 
 
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